Harrington has now travelled to the small settlement of Bambala, on the footsteps of Zul'Gurub, the great city of the Gurubashi Empire. Much bereaved after the the loss of his little Lashtail, Harrington is seeking the help of a Darkspear Priestess named Hu'rala. His quest in search of the missing troll, Yenniku, has also led him here.
Lost Lashtail
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The 'not-so honourable' way to bring down your prey |
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The troll priestess sends Harrington deep into the jungle to obtain feathers from the Jungle Stalkers, or raptors. One by one he cuts them down then gets to work, trying to salvage any unruined feathers from the corpses of the fallen raptors.
The theory behind this is that Hu'rala believes that we'll be able to see through the eyes of the little Lashtail that was exchanged for the lives of those at Grom'Gol. Shortly after our return the priestess gets working on a ritual, and enables Harrington to see through the eyes of the raptor.
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Through the raptor's eyes |
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The meeting of minds initially shocks Harrington, and takes a few moments to adjust. Seeing through the eyes of such a small creature astounds him. Such power, surely something the Blood Elves of Silvermoon would like to try out? Back to the topic on hand, Harrington can witness the great Gurubashi city in all it's glory. Such vibrant colours, so many trolls, such magnificent creatures. Soon after, though, the link breaks. The meeting of minds isn't powerful enough, but apparently mind control is...
This takes Harrington to the ruins of Zul'Mamwe, which is rather lucky, as he also has a few other quests to do whilst he's here, killing trolls and putting out fires. He is tasked with murdering (there's a recurring theme here) and decapitating a troll to take his brain. Lovely.
Now back at the camp, troll brain in tow, it's time to save our little friend. Now, controlling the Lashtail's mind, it's time to escape. Zul'Gurub is, surprisingly enough, full of helpful raptors who want our friend to escape. Granting us the ability to dash, chew through nets, light fires and pick up skulls (as mentioned in our previous blog) our small friend is set to make her escape... Or is she?
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Caught in the act |
The great Jin'Do the Hexxer has seen through their little ruse. Caught in the act, he cuts off the mind control that's keeping Harrington connected to the raptor. Failing in his mission, he returns, downtrodden and disheartened. Perhaps Harrington'll make a return to Zul'Gurub in the near future?
Hunt for Yenniku
The troll, Kin'Weelay, is said to know more about the fate of Yenniku. Upon talking to him, he believes that getting a rare artefact from the ogres knows as the 'Mind's Eye' will be able to help. A good hour or two later (if this was set in actual time) our hero comes back with it, stolen from the cold, dead grasp of a powerful ogre magi. Our source at Bambala then shapes it into yet another artefact in a matter of minutes and calls it a 'Soul Gem'. It will, apparently, allow us to draw the spirit of Yenniku out of the nether so we may commune with it, but, to do this, Harrington needs to travelto the Ruins of Zul'Mamwe, to the South. We find his spirit in a cave, corrupted it seems, by someone named 'Zanzil'. Diving behind a nearby rock, Harirngton throws the Soul Gem and Yenniku, and frees him from his torment. Time to go back to Grom'Gol to inform the residents of what's happened....
All in all, for the most part, Northern Stranglethorn Vale offers, for the Horde, a rather good and a rather gripping quest line. All Harrington wants to know is the fate of the Lashtail Hatchling.
Although the plan was to write about the Great Hunt in the green hills of Stranglethorn, this story deserved it's own blog!
Reputation wise it is a big boost for reputation with the Darkspear Trolls, and a little for the Bilgewater Cartel.
Next time we will definitely be blogging about the adventures of Harrington upon his encounters with Hemet Nesingwary!